Убираем иконку отсутствия SIM-карты Прикрепленный файл. Компания Rockstar выпустила патч, который несомненно придется по душе любителями игры GTA IV.
Added Server Option to disable Dino Mate Boost (? Fixed Molleratops and Rock Golem not showing up. Highly recommend that servers upgrade to this new version! Fixed client-side crash loading TheCenter. Fixed invalid retaining Tent buff. Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values.
Ark Survival Evolved - ДжетПак, Силовая Броня, Новые Дино - Обзор Патча 254
Note: older servers should update to stay in sync with clients, otherwise clients will not be able to Drink / Hide respectively. Fixed server gameplay-logging crash. Added extra hang protection to server where if it hangs for more than 30 minutes at startup and 15 minutes thereafter, it will automatically shut down). Thank you ARK Survivor "Lawrence"! Unversioned Hotfix: Fixed issue with the Chainsaw sound staying on after unequipping.
Unversioned Hotfix: Added multi-lingual translations for ScorchedEarth. ScorchedEarth: Fixed issue where generators would not automatically come back online after an Electrical Storm. Fixed issue where certain Mods would crash. Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod.
Игра ARK: Survival Evolved
Fixed issue where character could spontaneously get get knocked off ladder when climbing. You can now (rarely) get rare mushrooms/rare-flowers on scorched earth from purple plants, and sickle now harvests from seed cactus. Whip now only has 25% chance to disarm players. Wyvern milk can no longer be put in refrigerators. Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge. Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15.
Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood. Fixed Narcotics not working on Giganotosaurus, and possibly other Dinos. Added 2 additional Player & Tamed Dino Levels.
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Optimized Server Dino Status updating for performance gain. Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer. Fixed insulation calculation bug that caused spontaneous death in some bases. Fixed issue that was causing item tooltips not to appear in singleplayer mode (and thus the item management hotkeys not to work). Giganotosaurus no longer harvests wood. Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl. Diseases no longer persist across Survivor cross-server travel. One-time Official PvE TheIsland Server rollback to fix deletion of bases around mountain no-build areas. Disabled use of mountain no-build areas on Official PvE.
Scorched Earth Expansion Integration! NVIDIA Ansel support (Launch ARK with the NVIDIA Ansel launch option (or -allowansel), Alt-F2 during singleplayer gameplay, and [Delete] in spectator mode to access Depth of Field menu! Mounted Dinos are now throw by double-tapping the F key. They can be thrown when riding by pressing the R key. You can now hold down the Hotbar Key for any consumable/eatable item to rapidly consume the entire stack of items. Removed Ankylosaurus bite animation (was inappropriate-looking for Stone Harvesting).
May re-add it later as an alternate non-stone-harvesting Attack. Fixed an issue with Industrial Grinders.
За перенос будет отвечать студия, портировавшая на смартфоны GTA и Max Payne
Recommend all player-hosted servers update asap. Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations). You can launch an autodestroy enabled server with "? OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course).
Official PvE Servers now use this option. Fixed an exploit that allowed phasing through walls. Fixed a turret avoidance exploit.
Fixed issue where "FastDecayUnsnappedCoreStructures" was affecting Tree Platforms. Updated Primitive+, fixing numerous issues! May require Server update to retain compatibility with clients! Changed Pillars back to the low-prevention radius they previously had. FastDecayUnsnappedCoreStructures=true", which will decay unsnapped foundations/pillars at 5x speed. Note: All official PvE servers now have "-AutoDestroyStructures", to automatically demolish old structures, and "?
Official PvP servers only do this on Pillars, using "? Fixed cases where you could get stuck in world geometry after being pushed by Dinos. Fixed another case of Dinos falling thru Floors. Pillars now extend resource/respawn prevention radius as far out as foundations. If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers. On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable.
Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos. Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors. Fixed character Ragdolls falling through the ground when dying. Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources.
Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers. New Dev Kit Hooks: Mods can now Remove engrams from the game, as well as append additional Dinosaur spawns without having to completely override the Dinosaur spawn entries. TheCenter: Disabled jumping-puzzle reward loot for the time being.
Unversioned Hotfix: Re-added SteamCMD. Reintegrated core VR support for retail Oculus unit! Added "Wild Only" targeting setting for turrets. Fixed a crash that would occur with the Industrial Grinder. Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot Requires server update. Clamped Fishing Rod Effectiveness to 500%. Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). Fixed Allosaurus spawning too close to bases.
Fixed harvesting issue (inability to harvest). Fixed various issues reported on TheCenter, and further optimized.
Rebalanced Fishing Rod loot table & scaling. Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo as appropriate. Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon. Made Carnivore insta-harvest take the death-inventory of the victim as well (provided the Carnivore has Collect Victim Items enabled and sufficient Inventory Weight). Fixed & Improved Ragdoll Networked (requires Server And Client update).
Also re-enabled Ragdoll Death Impulse. Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%, as well as marking certain Fish Loot Table Items to only occur at high-quality. Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing. Requires Server and Client Update, please update accordingly! Fixed issue with Tamed Pelagnornis disappearing. New Item: Fishing Rod + Fishing Mechanic!
(Just Sap and Leech Blood baits for now, but many more baits will be added in the next day! New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Also, server crosshair is now enabled by default, "? There are now client options to disable these effects locally as well. UI Option to colorize item name texts based on quality level.